• About
  • Archives
  • Categories
  • Posts Tagged ‘Boids’

    Boids :: Birds behaviour simulation in C#

    2010 - 07.14

    Boids Screenshot

    Boids, developed by Craig Reynolds in 1986, is an artificial life program, simulating the flocking behaviour of birds.

    As with most artificial life simulations, Boids is an example of emergent behaviour; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows:

    • separation: steer to avoid crowding local flockmates
    • alignment: steer towards the average heading of local flockmates
    • cohesion: steer to move toward the average position of local flockmates

    src: wikipedia

    How To:-

    Right Mouse Click: Add new Blue Boid

    Left Mouse Click: Add new Red Boid

    What happens next?

    The blue boids try to move in groups – notice they have a limited sight vision! They always fear the red boids so they try avoid them.


    Boids (Executable)

    Boids_src (VS 2008)